Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
⚙️Gear Based [PRE-ALPHA]

⚙️Gear Based [PRE-ALPHA]

A Roblox experience owned by Ultrasonic Videogames.

Fighting & PvPENgear-based combatRPG progressionpre-alpha

Description (written by the developer; not a statement by this register)

Unlock and master 30+ iconic Roblox gears to become the ultimate fighter! Note: This game is currently in Alpha, so expect frequent updates and minor bugs as the game is still being polished. - Battle friends and foes to earn Bux and XP, and levels to increase your HP. - Use your spins to unlock new gears. - Build the perfect kit and become unstoppable. Join our Roblox group, Ultrasonic Videogames, and our community server for updates, sneak peeks, and to help shape the game with your suggestions! MORE INFO ON HOW TO PLAY IN OUR GROUP! TUTORIAL COMING SOON! Credit to @Nikkitheanimelover1 for the logo art

Last updated by the developer 17 Jun 2026, 14:50 UTC.

0
playing (measured 12 Aug 2026, 08:18 UTC)
4,436
lifetime visits
85%
liked (28 👍 / 5 👎)
46
favourites (10.4 per 1k visits)
6 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Alpha Gear Kit
500 R$
x2 Luck
430 R$
x2 B$
425 R$
x2 Chest Luck
360 R$
x2 XP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pre-Alpha Tester · other3,362 · 0.00% win
You Played! · welcome3,360 · 0.00% win
Alpha Supporter · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.