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Capture a Brainrot

Capture a Brainrot

A Roblox experience owned by Fun Obbies studio'ss.

TycoonENterritory controlbase defensebrainrot meme theme

Capture a Brainrot is a tycoon experience created on 2026-04-06. The game has recorded 1,129,529 lifetime visits and currently has 17 players online. It holds 3,128 favorites and maintains a 91% like percentage. The description outlines mechanics involving capturing zones, defending territories, and upgrading player attributes.

Description (written by the developer; not a statement by this register)

Welcome to Capture Brainrots! 🧠⚔️ 1. Capture Brainrot Zones and take control of the map! 2. Defend your territories and don’t let others steal them! 3. Generate Brainrots and bring them back to your Base for Cash! 💵 4. Upgrade your power, speed, and capacity to dominate more zones! 🔥 Become the strongest player and control the best territories! 👍 Don’t forget to like the game!

Last updated by the developer 9 Jul 2026, 11:31 UTC.

17
playing (measured 10 Aug 2026, 15:07 UTC)
1,129,529
lifetime visits
91%
liked (1,712 👍 / 169 👎)
3,207
favourites (2.8 per 1k visits)
6 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:075first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
499 R$
Ultra VIP
399 R$
x2 Power
199 R$
VIP
149 R$
x2 Speed
99 R$
Auto Collect
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Capture Brainrot! · welcome624,370 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked13 September 2026 — 91 % liked23 September 2026 — 91 % liked14 August 202623 September 2026
5 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 17:1991no change
13 Sept 2026, 16:4891no change
3 Sept 2026, 16:4591no change
24 Aug 2026, 14:3691no change
14 Aug 2026, 14:3591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.