Bebop Development Studios #10027879
Game studiosENgame developmentjapan serverrecruitment
Description
Bebop Development Studios is a developmental entity dedicated to creating and maintaining projects for Japan. We strive to accomplish a development system that is manageable, communicative, and professional, with also being able to give our developers creative freedom. More information, including about entrance and applications, may be found within the Japan Server. (See Social Links) See you, space cowboy.
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 10 Aug 2026, 18:04 | 82 | first reading |
Ownership
Owned by @NipponKoku as measured.
Members we’ve seen
@NipponKoku — Group Holder (rank 255)
fly (@fly_san) — Head Developer (rank 220)
Brush (@Henry_Killinger) — Head Developer (rank 220)
@sonicschall — Head Developer (rank 220)
Jinx (@so1ehee) — Senior Developer (rank 190)
@TitanicKaspar — Senior Developer (rank 190)
Iam (@Iamthe1lel) — Senior Developer (rank 190)
Vik (@ViktorJagermann) — Senior Developer (rank 190)
Pingable (@ReallyPing_able) — Developer (rank 40)
myako (@Mines_R32) — Developer (rank 40)
Rabu (@UnturnedStonks) — Developer (rank 40)
oopsie (@N00B_R0B1OX) — Junior Developer (rank 10)
@Irisynth — Junior Developer (rank 10)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.