Osiris Studios In Dev #10115624
Game studiosENgamingdevelopmentfan-game
Description
Game In Development. Dragon ball Last Battle and My Hero Academia : Awakeing
Written by the group; not a statement by this register.
Membership history
Growth
| Measured (UTC) | Members | Change |
|---|---|---|
| 9 Sept 2026, 22:59 | 113 | -1 |
| 11 Aug 2026, 16:06 | 114 | first reading |
Ownership
Owned by KyWuzza (@TheRealDevSolo) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
KyWuzza (@TheRealDevSolo) — Owner (rank 255)
EsPabloJuan3 (@Killer57570) — Developer (rank 254)
SNAKEB1T3 (@SacredReedus) — Member (rank 1)
Carouuuu (@CaromLOL1) — Member (rank 1)
Lifarita (@Glosbie) — Member (rank 1)
@DB_Kiruasu — Member (rank 1)
Tsukoshima (@markedkiller105) — Member (rank 1)
@StanisDF11 — Member (rank 1)
Slysk (@SlySk) — Member (rank 1)
Uganda (@Lonkiu38) — Member (rank 1)
totallyQi (@lhha_qi) — Member (rank 1)
@cmdrcody07 — Member (rank 1)
22duis (@Sis3301) — Member (rank 1)
Stuf (@StufOnline) — Member (rank 1)
@blaixe — Member (rank 1)
giftlinks (@karltheo) — Member (rank 1)
JJ_Goku (@JJtoobig) — Member (rank 1)
sharkey (@Ninjabeast811) — Member (rank 1)
FurryskinnyboyDL6767 (@SweetnSalty68) — Member (rank 1)
ISm3llDolceGabbana (@jabfab47) — Member (rank 1)
OneUnknownDev (@zadenferguson56) — Member (rank 1)
asmaynee (@clashofnoodles1) — Member (rank 1)
PepeWearsGucci (@masterchefnas) — Member (rank 1)
aaden (@Aden_Rc) — Member (rank 1)
xoddam444 (@maxcars21) — Member (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.