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The Legends of Battle

The Legends of Battle #10143162

11
members (measured 26 Sept 2026, 17:43 UTC)
27 March 2021
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgame developmentbattle gamescommunity rules

Description

Okay so let's face it: I know barely ANYTHING about Roblox Studio. And THATS why I created this group. So we are going to make a lot of different kinds of games: Ship games, Roleplay games, Challenge games, but mostly Battle Games! I called this group "The Legends of Battle" is because I like fighting and stuff. Okay here are the rules: No Bullying No Cussing No Jumping off bridges XD DON'T BE A BAD GUY And the most important rule: Be a good person. So this is a long desc so I'm gonna stop typing now. If you have any questions, (Make them Appropriate), Just ask me.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
26 Sept 2026, 17:4311first reading

Ownership

Owned by Maple (@MapleSyrup1945) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

Maple (@MapleSyrup1945) — Master (rank 255)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Master1
Warrior3
Co-Master1
Elder1
Member11
Villager5
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.