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BOYS-N-THE-HOOD

BOYS-N-THE-HOOD #10156336

20
members (measured 25 Aug 2026, 23:23 UTC)
28 March 2021
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENentertainmentgame_developmentmerchandise

Description

#BOYSNTHEHOOD (Owners+Management)⚡️ About us, Boysnthehood Is a Entertainment group we do big events together, We sell clothes and make games for people to play. - (Rules) NO SPAMMING NO SELF PROMOTING - (Hiring)🚀 Group Recruiters Graphic Designers Game Developers Clothe Designers (boys or girls don’t matter) - (Ranks up)✨ To be ranked up make sure to be active in chat or buy clothes to be ranked up to Valid

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
13 Aug 2026, 04:1820first reading

Ownership

Owned by user #2456937862 as measured.

Experiences

0
players in this group’s experiences right now
70
lifetime visits across 1 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

Anime (@Unlimited_plays23)Valid💫 (rank 2)

@itzJOHNppValid💫 (rank 2) terminated

Onepiece123 (@loganwilliam2233)Community 🌎 (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner1
Devs0
Admin2
Recruiters0
Valid💫3
Member20
Community 🌎14
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.