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Hyper Studios Interactive

Hyper Studios Interactive #10185858

42
members (measured 5 Oct 2026, 11:37 UTC)
31 March 2021
created (per Roblox API)
10 August 2026
first measured by this register

Community & socialENcommunitysocialgaming

Description

Join our Community ! ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ RULES: -Do not post unnecessary messages in the Group Mail. -Asking for ranks and Robux is prohibited. -Unnecessarily harassing staff is prohibited. -Profanity, slang, and foul language are prohibited. PLEASE RESPECT ALL RULES.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
26 Sept 2026, 17:5442first reading

Ownership

Owned by NoPixel (@x0NoPixel0x) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Experiences

0
players in this group’s experiences right now
848
lifetime visits across 1 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

NoPixel (@x0NoPixel0x) — ✨|Founder (rank 255)

サトシ (@TayTay_T14) — 🎫|Member (rank 1)

Cerencim (@angrygirlsceren) — 🎫|Member (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

✨|Founder1
🛠️|Head-Admin2
⚙️|Admin1
▬▬▬▬▬▬▬▬▬▬▬0
💎|VIP1
Üye42
🎫|Member37
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.