Flesh Co. #10271366
Game studiosENfictional loreroleplayabsurdist humor
Description
Hello! Welcome to the Flesh Co Group! at Flesh co, we only make one thing, FLESH! Flesh is very important to the flesh company, without flesh, we would be nothing! We care about your safety very much! Flesh Co is so advanced, that we have companies on different planets like mars, and the moon! People who disobey the rules of flesh co will be sacrificed to the flesh god, our leader who protects us dearly! We also have many friends who own companies like Michaelvillagomez, the owner of Sand Co (Flesh Co is way better). Our enemies are the ROCK MEN, the rock men are very bad! BAD BAD BAD ROCK MEN!!!!!!!!!!!!!! So yea, hope you like out group!
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 26 Aug 2026, 08:02 | 11 | first reading |
Ownership
Owned by Thorbecke (@Thorblecke) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
Thorbecke (@Thorblecke) — Flesh Co Owner (rank 255)
mayaskeleton (@XU_3) — The Shark (rank 10)
vool (@Kinggoogble7777) — Sand Man (rank 7)
Obsessed (@yalbashi4xxcool) — Flesh Co cashier (rank 1)
@afuturecorpse — Flesh Co cashier (rank 1) terminated
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.