Tycoon Production’s #1028155028
Game studiosENtycoon gamesvirtual business simulationprogression gameplay
Description
Tycoon Empires is a Roblox group centered around the tycoon game genre, bringing together players who enjoy building, managing, and expanding their own virtual businesses and empires. The group serves as a community hub for tycoon-style experiences, where players can progress from small beginnings to large-scale operations through upgrades, automation, and strategic growth. The group typically focuses on tycoon gameplay, where members earn in-game currency, unlock new production systems, expand their bases, and compete or collaborate with others. Tycoon Empires emphasizes progression, creativity, and long-term development, encouraging players to grow their empires step by step.
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 10 Aug 2026, 22:34 | 7 | first reading |
Ownership
Owned by ABPatterso (@GreenRaffy) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
ABPatterso (@GreenRaffy) — Owner (rank 255)
Ramen (@RLOCH0) — Admin (rank 254)
@Unfizzedsoda — Member (rank 1)
Gianluigi_Buffon (@laphatasakonSriphai) — Member (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.