Project: Aztec #10323798
Description
𝗔𝘇𝘁𝗲𝗰 𝗦𝘁𝘂𝗱𝗶𝗼𝘇 | 𝗣𝗧. 𝟮𝟬𝟭𝟵 "We're Infinite Possibilities." 📢 Welcome, to Project: Aztec! We're a grateful community that likes to base our ideas on what people think to make sure everything is being fairly implemented in our game(s)! We appreciate every person who joins Project: Aztec. Everyone is welcomed! 🔔 Got a question/idea? Contact us through our official server listed above! Additionally, you can join our group and post on the group wall. Our staff members work around the clock reading your ideas and ensuring your satisfaction here at Project: Aztec. 🎊 Project: Aztec has been developing. We're currently making the game. The game is called "Aztec Duels." Aztec Duels was inspired by Auto Duels and Custom Duels. More Swords are coming soon, as well as CUSTOM SWORDS which you have to be friends with the Creator to get. Owner: uhAztec Developer: TempIateLoading 🔒Project: Aztec - 𝐀𝐥𝐥 𝐑𝐢𝐠𝐡𝐭𝐬 𝐑𝐞𝐬𝐞𝐫𝐯𝐞𝐝
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 14 Oct 2026, 14:56 | 1 | first reading |
Ownership
Owned by Aztec (@JustAztec) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
Aztec (@JustAztec) — Owner (rank 255)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.