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The Bloody Army

The Bloody Army #10481176

19
members (measured 1 Sept 2026, 20:31 UTC)
22 April 2021
created (per Roblox API)
10 August 2026
first measured by this register

Description

if you are a high rank in this, please don't mess with the settings or change allies and enemies or change the group shoutout. only me and riley can and you need perm to do this stuff. please don't me and riley are trying to update the group as much as we can. you also need perm to make a game if your either a cool rank or a shop owner, but riley and me can make a game. do not ##### #### rank. be nice to each other and no scam things or i will turn off the chat for this group. no inaproprate things.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
29 Aug 2026, 17:0019first reading

Ownership

Owned by him (@Creeper_Sleeper101) as measured.

Experiences

0
players in this group’s experiences right now
247
lifetime visits across 7 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

him (@Creeper_Sleeper101)DOOMslayer (rank 255)

Johnathan (@152Heck)Cool. (rank 56)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

DOOMslayer1
Riley0
Cool.9
shop manger0
Member19
epic gamer9
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.