[RP] United States Marshal Service. #10516610
RoleplayFRroleplaylaw enforcementgovernment agency
Description
Le United States Marshals Service (USMS) est une agence de police du gouvernement fédéral des États-Unis dépendant du département de la Justice et de l'Armée Américaine. Ses agents dirigeant les opérations, communément appelés Marshals, sont moins d'une centaine et guident les milliers de Marshals associés et les Criminal Investigators sur le terrain. Cette agence créée le 24 septembre 1.7.8.9. Elle est l'une des plus anciennes agences fédérales des États-Unis et constitue le bras armé de la justice fédérale. Elle a pour mission la protection des tribunaux fédéraux, la traque de fugitifs, la protection de témoins, l'intervention fédéral sur zone à risque, la gestion des mandats et la surveillance de transferts de prisonniers. Son fonctionnement est régi par le titre 28, chapitre 37 du Code des États-Unis. Director : Capitaine_WiliamsPC
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 13 Aug 2026, 06:24 | 2 | first reading |
Ownership
Owned by FreePalestine (@Capitaine_WiliamsPC) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
FreePalestine (@Capitaine_WiliamsPC) — Federal Overseer (rank 255)
JackDiamond (@sin7000) — Marshal Officer (rank 2)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.