[KO] Knockout! #10864989
Game studiosENMMA/UFCBeta GameTournaments
Description
Welcome to the Official Knockout! group. This is the group that owns Knockout! [INFORMATION] If you don't know what the game is based off, it is based of MMA/UFC. We are currently in our BETA (early release) so please expect bugs, if you do find a bug, make sure to join our Dizzy and report it in #bugs. [QUESTIONS] If you have any questions about our game, please join our Dizzy and a Moderator will surely Answer! [INVESTMENT] If you would like to invest you must DM me (Unleashed) or Trap. [TOURNAMENTS] Tournaments are hosted every other month. To register you must Join our Dizzy, there should be channel called Tournament Register. Once you are registered you should be given a time and a link from an 𝗔𝗱𝗺𝗶𝗻𝗶𝘀𝘁𝗿𝗮𝘁𝗼𝗿+, if not it is not official. The winner will win a total of SOO Robux!
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 26 Sept 2026, 04:26 | 2 | first reading |
Ownership
Owned by @ggclaimerautos as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
@ggclaimerautos — [KO] 𝗢𝘄𝗻𝗲𝗿 (rank 255) terminated
JackaL (@NotJackaL) — [KO] Executive Administrator (rank 175)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.