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THE LOCKHEART SOCIETY

THE LOCKHEART SOCIETY #10950715

15
members (measured 29 Aug 2026, 23:29 UTC)
30 May 2021
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENmyth huntingroleplaycommunity

Description

• THE LOCKHEART SOCIETY • ------------------------------------- A myth hunting group all about uncovering the unknown. Whenever it's you feeling like exploring, researching new things, or just bored out of your mind and need something to do, we urge you to join us! Even if you're a Myth hunter wandering around worlds or a Myth waiting for their story to be uncovered, we welcome you with open arms! [ Please remember to be respectful and appropriate while you are in this group. Not only do you represent yourself, you also represent this group. Be mindful. ]

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
27 Aug 2026, 16:4215first reading

Ownership

Owned by user #934999156 as measured.

Members we’ve seen

BLOXR (@Gianni_TheGamerTV)[ SPECIAL VISITORS ] (rank 249)

pixie (@pyxisunknown)[ SPECIAL VISITORS ] (rank 249)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

[ CAPTAIN ]0
[ COMMANDERS ]0
[ RIGHT HAND MAN ]1
[ DIRECTOR ]0
[ RECRUITS ]7
[ MYTHS ]1
•——————————————•0
[ SPECIAL VISITORS ]9
[ VISITORS ]15
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.