Federal Fighting Agency #1095928
Game studiosENmilitary roleplaytraining groupstrict hierarchy
Description
Welcome to the Federal Fighting Agency, we are a advanced skilled fighting group. If you join us we will try to train you and get you even better at fighting, we also offer good facilities, we will crush every enemy that stands in our way, we are powerful as single but mighty united. This group was founded on 6.5.14. To get promoted if your not in the special operations you need to be at or host trainings depending on your rank. RULES: Do not be rude to anyone, especially high ranks. Uniform must be worn to trainings, raids and other events. You must speak formally at all times. EXTRA INFO: We stay in a TEAM We fight as a TEAM We kill as a TEAM We die as a TEAM Strength is built from losing as well as winning, every time we lose we get stronger, every time we win we get stronger. If we lose we win, if we win we win, if we lost we won, if we won we won. Motto: This we'll defend, TILL THE END! Some call us strict, some call us strong, we call ourselves mighty.
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 12 Aug 2026, 21:48 | 28 | first reading |
Ownership
Owned by @Mysteeriod as measured.
Members we’ve seen
@Mysteeriod — Owner (rank 255)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.