Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
BlockSteady™

BlockSteady™ #1096464

339
members (measured 17 Aug 2026, 17:48 UTC)
7 May 2014
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgame developmentindie studioshockwave

Description

•Welcome to Blocksteady• We work on many different games and hope to one day make a game that a majority of ROBLOX will enjoy! PROJECTS~~ Current: Shockwave | A 2.5D fighter NEWS~~ The pre - Alpha for Shockwave is now available to anyone who wants to play!

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
11 Aug 2026, 00:42339first reading

Ownership

Owned by @ZeroHour66 as measured.

Experiences

0
players in this group’s experiences right now
432
lifetime visits across 3 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

@ZeroHour66Owner (rank 255)

3DS (@TAA36598SansD)Fans (rank 1)

goingfed (@HTGjay182)Fans (rank 1)

King_kuliahry (@kuliahry)Fans (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner1
Heads of Coding0
Coding Team1
Heads of Building2
Building Team0
Development Team5
Benefactors0
Alpha/Beta Testers1
Member339
Fans329
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.