B-Corp Studios #1111303
Game studiosENgame developmentrecruitmentRPG
Description
Welcome to B-Corp studios. Me and my developer team make fun game's. --------------------------------- How to be a builder 1. Build a good, fun, RPG or free-roam. 2. PM me or Co-Owner the link. 3. Co-Owner or me will check it out. If its well built, playable, and well scripted you will be accepted as a builder. If it is NOT good, then you will remain an employee or a fan. How to be an employee 1. Interview How to be a scripter 1. Make working, good scripts 2. Co-Owner or me will check it out. 3. If we approve your a scripter. If we disapprove you remain a fan or employee. Also, apparently there is a real life business called B Corps. Just so you know, we are not that nor trying to copy them.
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 10 Aug 2026, 12:06 | 1,606 | first reading |
Ownership
Owned by @pixelboy111408 as measured.
Claimed by user #326552274 — observed between sweeps, detected 10 Aug 2026, 12:38 UTC
Detection dates bound when a change was seen by this register, not when it happened.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
@pixelboy111408 — [Director] (rank 255)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.