F.U.R.I.O.U.S. #11260460
Game studiosENgame developmentroleplaycommunity rules
Description
Welcome to furious our game development group we make games roleplays videos clothing and more we have a dizzy server which will be given the name Rules: No going to other owners groups unless there associated with this group, no advertising your or other owners groups, no saying or doing inappropriate things, don’t be rude to other members or higher Ranks, be nice to everyone, don’t go to other group’s Games, Always Report someone to Staff or a Founder if someone is breaking the Rules
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 12 Aug 2026, 08:10 | 83 | first reading |
Ownership
Owned by Lil_Homie (@DreadedFire10K) as measured.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
Lil_Homie (@DreadedFire10K) — flame holder/founder (rank 255)
Vazio (@Soulof_life) — Dev Team (rank 253)
Shabss (@MONGRAALBUTONROBLOX) — Head Dev (rank 251)
@gegeforce109 — Friends (rank 245)
Chr1zion1zB3tt3r (@CookieBabyDude) — Member (rank 1)
Ultimate (@Ultimate_R10) — Member (rank 1)
SlendersAreUnholy (@ThePizzaAnimator) — Member (rank 1) terminated
Bad Actor (@010TheGlitch010) — Member (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.