GamesCell Historical Archive #11265895
Game studiosENgame developmentsci-filegacy content
Description
Welcome to GamesCell Historical Archive! Here, you will find games(mainly Sci-Fi) that I created back in 2016, up until 2020, including prototypes that never saw the light of day. Please keep in mind that some features are removed from the games because they're no longer available to use, such as the music and sounds. In rest, the gameplay experience stays the same, with some periodical updates to fix some bugs and security flaws. Join this group and you will have perks in most of the games uploaded here(for example, speed coil, privileges, etc)! Feel free to join the group! And no, I won't make any new core-based games on Roblox. I am busy creating elsewhere!
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 12 Aug 2026, 07:21 | 60 | first reading |
Ownership
Owned by GamesCell (@iGCEL) as measured.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
GamesCell (@iGCEL) — Chairman (rank 255)
alex (@alexER241E) — Member (rank 1)
@UltraBox776 — Member (rank 1)
@KEREMEGLLX — Member (rank 1)
LittleBit (@littlebit672) — Member (rank 1)
sleepymiichelle (@0kaymxchelle) — Member (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.