---- ROBLOX FIGHTERS---- #1183801
Game studiosENcombat gamesrank progressionplayer points
Description
This is group is ONLY for people that like to fight like.. sword fighting and more! I rank u up by looking at your player points! Most sword fighting games give u player points so thats why ill rank u up by your player points! If your Really close to getting to a new rank but your not yet, I will still rank you up there if your super close. --------------------------------------------------------------------------- The Ranks Are... Training Killer - You Start out with this when you join the group ( 3K- player points) Skilled Killer - 3K+ Player Points to reach this Dark seekers - 5K+ Player points to reach this Ninja - 10K+ Player Points to reach this Secret Ninja - 20K+ Player points to reach this Dark ninja - 25K+ Player points to reach this Assassin - 30K+ Player points to reach this Dark Assassin - 40K+ Player points to reach this Shadow Killer - 50K+ Player points to reach this Dark Knight - 75K+ Player Points to reach this The Legend -
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 16 Aug 2026, 03:19 | 34 | first reading |
Ownership
Owned by user #534915290 as measured.
Members we’ve seen
@AceQuickshield — Assassin (rank 249) terminated
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.