3Lads #12274181
Description
Archived 29/07/2024 (US: 07/29/2024) originally a group for me and my friends to come up with game projects and ask eachother for help here and there, now in shambles due to a multitude of reasons. originally 4Lads Studios to represent the 4 original developers (AggressiveClown, Zester_Zep, ###############, T######_S), the group commonly changed names to fit the amount of developers. game projects made under the 3lads/4lads name include - Rigor Mortis (formerly Project Liminality) (singleplayer horror game, cancelled due to poor planning, poor coordination between builders and scripters and poor storywriting) Untitled Backrooms Game (singleplayer horror game, cancelled due to lack of interest in the backrooms) Untitled Brawl Game (ssb-style fighting game, cancelled due to lack of scripting knowledge) Project Coridium (fps story game) - archived description (censored due to privacy reasons.) - Welcome to 3Lads! The 3 Lads -------------- AggressiveClown Zester_Zep ###############
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 26 Oct 2026, 12:03 | 3 | first reading |
Ownership
Owned by aggressiveclown (@aggressivecIown) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
aggressiveclown (@aggressivecIown) — Owner (rank 255)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.