~the things~ #12275536
Game studiosENgame progressionroleplaywar zone
Description
hello! this is a game where you earn points to rank up! You can choose to be in the war zone to rank up or you can choose to work to rank up! ------------------------------------------------- In the war zone you kill to rank up. now dont worry if you get killed you wont lose a rank, you just wont gain a point. if you kill someone else you will gain a point! To rank up in the war zone, you have to reach a certain level with your points! ------------------------------------------------- In the work area you have to work at a hospital and cure patients who come from the war zone or Start working on antidotes for sicknesses [ every antidote you make is a point] ------------------------------------------------- Ty for reading! bye bye!
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 13 Aug 2026, 11:07 | 19 | first reading |
Ownership
Owned by RainbowToe (@katluboo) as measured.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
RainbowToe (@katluboo) — The boss (rank 255)
rain (@yildirim_20) — awaiting training (rank 10)
troybolton14 (@KawaiiKitkat73) — awaiting training (rank 10)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.