Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
InfinityBloks Studio

InfinityBloks Studio #1227851

19
members (measured 1 Sept 2026, 18:24 UTC)
22 December 2014
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgame developmentzelda fan gamecreative team

Description

-InfinityBloks- Owned by InfinityRoman-Nickation Officially launched December 23, 2014. ________________________________________________________________ ~NEWS~ Working on new games and editing new videos for you guys! ________________________________________________________________ Games in store: Zelda: Infinite NOTE: No games are yet on the profile, for they are all still in development. Here are the lists to our other groups: Art Design Team group: http://www.roblox.com/My/Groups.aspx?gid=1228555

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
13 Aug 2026, 17:3419first reading

Ownership

Owned by @InfinityBloks as measured.

Members we’ve seen

@InfinityBloksGroup Holder (rank 255)

Kunzite (@Stargirl4266)Fans (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Group Holder0
RyujinSlayer - Pyroflux0
Project Coordinator0
Moderators0
Building Team0
Scripting Team0
Experienced Members0
Member19
Fans0
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.