Project: Dusk #12474295
Description
Dusk is a realistic open world, player V.S everyone survival game, with unique and detailed terrain, buildings, models and much, much more. The game is made with military aspects from "Escape from Tarkov" and also made with survival aspects from "Rust". ===================================================================================== There will be a very unique weapon selection that you can craft from and or find across the large maps. And at places with higher loot density/quality there will be A.I that will drop loot once they are killed. There will also be unique monuments you can explore and loot. You'll be able to get into gun fights with other players, and occasionally have a melee fight with others. You can have enemies and be rogue, or you could befriend people, and have your own team. =====================================================================================
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 20 Sept 2026, 21:41 | 1 | first reading |
Ownership
Owned by bobert (@lMoshil) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
bobert (@lMoshil) — Owner (rank 255)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.