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SHELL AND SHOT

SHELL AND SHOT #12512224

1
members (measured 3 Nov 2026, 02:43 UTC)
7 October 2021
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENVictorian EraHistorical RoleplayFPS

Description

Shell & Shot is a community that takes place from 1837-1901 that seeks to create an innovative Victorian Era experience that immerses the players into a competitive and realistic battlefield. The weapons and all other assets that are to be used and are used are/will be fully custom and created by S&S hired developers. If this sounds enticing, join us today.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
19 Aug 2026, 03:231first reading

Daily: the last measured count of each UTC day. Days with no new reading have no point. The full per-reading record is in the CSV and JSON downloads below.

Ownership

No owner on the last measurement — this group is ownerless as Roblox reports it. Ownerless groups can be claimed from inside Roblox by an eligible member.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

KGCM (@KGCM4479) — Supporter (rank 2)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Community Manager0
Management Team0
Development Team0
Moderation Team0
Donators0
Sovereign0
Representative0
Supporter0
Member1
Wanderer0
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.