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HyperWare

HyperWare #12774686

6
members (measured 3 Oct 2026, 15:32 UTC)
2 November 2021
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgame developmentindie studiodeveloper community

Description

Welcome To HyperWare We make Amazing and engaging games. Some Games May Have different Styles but each developer have their own style of developing. We try to give new developers a chance at creating something great so why not join and support it? All Games Are listed Below. 😋Enjoy your stay😋

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
5 Sept 2026, 06:566first reading

Ownership

Owned by @HyperWare_Holder as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Experiences

0
players in this group’s experiences right now
175
lifetime visits across 3 experiences

Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.

Members we’ve seen

@HyperWare_Holder — HOLDER (rank 255)

Probability (@Pr0babi1ity) — C.E.O/Founder (rank 254)

nah (@touhgking) — Developer (rank 250)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

HOLDER0
C.E.O/Founder0
Developer0
Contributor0
Tester3
Fan0
Member6
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.