Linhaven #13006762
Game studiosENgame developmentzombie survivalearly access
Description
═────────╡Information╞────────═ The official development group for Linhaven! Linhaven is a first-person open-world zombie survival crafting game set in the early 1800s. With food, ammunition, and manpower depleted the world has collapsed. The few remaining survivors will scavenge, skirmish, and survive through a feral landscape and mother nature. ═────────╡Development╞────────═ Game: https://www.roblox.com/games/8071941996/Linhaven Linhaven is in very early access. We don't have all the game content completed. Features will be incomplete and game-breaking bugs will occur. Current weapon system is a placeholder. Everything is subject to change or removal. If you're having issues with the game, don't get mad, get involved. Your feedback in this part of Linhaven's development is vital! Join our communications server to get in touch with the developers and stay informed about future updates!
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 10 Aug 2026, 18:06 | 82 | first reading |
Ownership
Owned by @GamerKreep as measured.
Members we’ve seen
@GamerKreep — Lead Developer (rank 255)
technicflux (@TechnicFaux) — Supporter (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.