Player gamers #13014919
Game studiosENparanormalsimulatorheist
Description
Welcome to Steal a Ghost, the ultimate paranormal heist experience on Roblox! In this chaotic ghost-snatching simulator, your mission is simple: steal as many ghosts as you can and build your haunted empire. But beware—these spirits don’t go quietly. 🕹️ How to Play: Catch ghosts by sneaking into haunted zones and using your ghost vacuum. Collect Souls every time you successfully steal a ghost. Rebirth to reset your progress and unlock powerful upgrades and faster soul gain. Upgrade your gear to catch rarer ghosts and explore creepier locations. Compete on the leaderboard with Souls and Rebirths to prove you're the top ghost thief. Whether you're a stealthy spirit snatcher or a chaotic soul collector, Steal a Ghost is packed with spooky fun and glitchy surprises. Can you become the ultimate ghost thief?
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 13 Oct 2026, 06:39 | 10 | first reading |
Ownership
Owned by Jack (@Player9383484) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
Jack (@Player9383484) — Owner (rank 255)
GluPixel (@Elfonashelf1064) — co owner (rank 254)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.