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Slap Battles Chaos Control

Slap Battles Chaos Control #13449797

5
members (measured 17 Oct 2026, 19:50 UTC)
27 December 2021
created (per Roblox API)
10 August 2026
first measured by this register

Game fan groupsENSlap BattlesGame ModerationAbandoned Group

Description

This is Slap Battles Chaos Control We try and stop chaos from happening in slap battles and make it fun for every player in slap battles. We try and get rid of kill streak users who have a little too many kills and make the game unplayable basically. Its best if you have Overkill, Gods hand, and Error. Currently only certain people can join. But that will change soon. And... LET'S GO TAKE DOWN SOME CHAOS! (Abandoned Group, most likely not going to be revived.)

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
15 Aug 2026, 17:365first reading

Ownership

Owned by Protox (@Protoxions) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

Protox (@Protoxions) — Founder (rank 255)

punchirock (@punchirock123) — Chaos Control (rank 1)

Omni (@froggy_night1376) — Chaos Control (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Founder1
Co-Founder1
Member5
Chaos Control3
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.