RAP Madness #13559999
Game studiosENmarketplace tradingcompetitive rankingin-game economy
Description
**Rap Madness** is a competitive Roblox community where players grind, trade, and earn RAP (Recent Average Price) to grow stronger and climb the ranks. The more RAP you earn, the better rewards, ranks, and marketplace items you unlock. Use your RAP to buy cosmetics, collectibles, perks, and rare limited-style items. Trade smart, build value, and improve your inventory to become one of the top players. Events, challenges, and competitions give everyone chances to earn more and prove their skills. Rap Madness rewards activity, dedication, strategy, and smart trading. Build your reputation, compete with others, and rise to the top. **Disclaimer:** All RAP, items, and limiteds are for in-game use only and do **not** transfer to your real Roblox account or inventory.
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 15 Aug 2026, 09:54 | 48 | first reading |
Ownership
Owned by Ashton (@xnopqi) as measured.
Members we’ve seen
Ashton (@xnopqi) — Holder (rank 255)
lil_burger (@GCrockZONE) — Players (rank 5)
Akhaos (@emantecharlton) — Players (rank 5)
Satiama (@Andron453) — Players (rank 5)
Deku (@amine9h) — Players (rank 5)
ItzRoloxed (@Landlord_121) — Players (rank 5)
xleak (@koyman021) — Players (rank 5)
Chill guy (@Kamli0005) — Players (rank 5)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.