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reverse - forsaken AU

reverse - forsaken AU #136403203

14
members (measured 5 Oct 2026, 10:06 UTC)
17 March 2026
created (per Roblox API)
11 August 2026
first measured by this register

Game studiosRUgame developmentrobloxcommunity

Description

яєνєяѕє is, currently, an upcoming ASYM game made by Azure and many other people! It's main, and original, inspiration is Forsaken, with Azurewrath, Two Time, and Amarah originating from that game, but it is now a mixture of many other ASYM games like; Die Of Death with it's "Mode/Event" system, Dandy's World (or Toon Universe if you've heard of it), UFE/Untitled Forsaken Engine with it's layout/map design, and many other games!

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
12 Sept 2026, 05:1714first reading

Ownership

Owned by Azure (@Azure_Funzone) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

Azure (@Azure_Funzone) — Owner (rank 255)

BigGobber (@foxy_fan876543) — Builder (rank 8)

@Pieguy99909 — Member (rank 1)

Nfinity (@isaac6160_yes) — Game Dev (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner1
Moderator2
Co Owner0
Voice Actor1
Builder2
Member14
Game Dev4
Lore Writer0
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.