Bucharest Transport Company #13754867
Description
"Go beyond." Mass Transit is an upcoming driving-sim for the transportation network of buses, trolleybuses and trams. An ambitious project, aiming to recreate all monuments and points of interest that Bucharest has to offer at a realistic scale which certainly needs all the support you can give. This group is meant to host all role-playing activities related to the game. It is also planned to have driving and other in-game jobs limited to group members only. Management Jobs not only will require you to be a member, but also attend a training session in order to familiarize yourself with game-play mechanics - be capable of teaching new employees how things work. Our group is not affiliated with any real-life counterparts or public transit authorities of Bucharest
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 28 Oct 2026, 00:48 | 2 | first reading |
Ownership
Owned by Sammy (@d_ytme) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
Sammy (@d_ytme) — Executive Director (rank 255)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.