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Coded Ball Hockey Leauge

Coded Ball Hockey Leauge #13870030

11
members (measured 18 Oct 2026, 09:24 UTC)
26 January 2022
created (per Roblox API)
10 August 2026
first measured by this register

SportsENsportshockeyleague

Description

Hello Everyone, This league is called the "coded ball hockey league". And the teams usually go for practice at tw And the games are either thre or Si or fi.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
19 Aug 2026, 10:5411first reading

Ownership

Owned by D_40P (@BY0_E) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

D_40P (@BY0_E) — Owner Of NHL (rank 255)

Chargers_cap10 (@nolan_314) — Boston Grizzly Bears (coach is Melted) (rank 254)

guiseppe (@HockeyIceDragonYeti) — Boston Grizzly Bears (coach is Melted) (rank 254)

tepavicharovww (@Rxdrxoz) — Boston Grizzly Bears (coach is Melted) (rank 254)

Guest64209 (@MATTSWAN) — Arizona Scorpions (coach is Fox) (rank 3)

dawg (@AbsorbingGusy123) — Arizona Scorpions (coach is Fox) (rank 3)

684Mythic (@856Horror) — Tampa Bay Bolts (coach is Seth) (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner Of NHL1
Boston Grizzly Bears (coach is Melted)3
Seattle Monsters (coach is Mitch)0
Arizona Scorpions (coach is Fox)2
Member11
Tampa Bay Bolts (coach is Seth)5
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.