Kingdom of Belgium [BE] #13977225
Game fan groupsENBattlefield EmpiresNation RoleplayStrategy Game
Description
We are the Kingdom of Belgium in the Roblox game Battlefield Empires made by Fred or Faelsel. Our capital province is Hainaut and our goal is to expand our reach across the world of BE. Battlefield Empires: https://www.roblox.com/games/7025110510/Battlefield-Empires ---- HOW TO JOIN IN GAME: 1. Go to Battlefield Empires game and click play experience. ---- 2. Click ignore the recommended nation as it won't put you in the right one. ---- 3. Wait a minute for the game to load or partially load. ---- 4. Go to western Europe on the world map and find the Dark Red province called Hainaut it will have a star. The nation is called Kingdom of Belgium in game with a similar flag. ---- 4.1 If you are having trouble finding it it is near yellow Dutch and green Ireland where Belgium would be in our world. ---- 5. Click join nation. ---- 6. Then spawn as defender in Hainaut. ---- 7. Then deploy at the flag or an outpost.
Written by the group; not a statement by this register.
Membership history
Growth
| Measured (UTC) | Members | Change |
|---|---|---|
| 2 Nov 2026, 03:04 | 11 | -1 |
| 22 Aug 2026, 06:12 | 12 | first reading |
Ownership
Owned by ian (@QuirkySmirkyIan) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
ian (@QuirkySmirkyIan) — Leader (rank 255)
Firez (@firefox44844) — Soldier (rank 1)
@megalosis — Soldier (rank 1)
00velocity (@Dragonslaer_onyt) — Soldier (rank 1)
WarCriminal (@taberdk1) — Soldier (rank 1) terminated
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.