ATOMIC PAINTBALL #14145610
Game studiosENgame developmentpaintballcommunity rules
Description
- PLEASE READ EVERYTHING BEFORE JOINING!!! - HOW TO JOIN: this is the official group of ME. ________________________________________________ to be an official member you must do the following: 1. JOIN GROUP 2. MESSAGE/FRIEND ME (IF IM FULL FOLLOW ME) 3. ASK POLITLEY TO JOIN A RANK ______________________________________________ I AM MAKING THE GAME AND IT IS IN DEVELOPMENT!!! ______________________________________________ RULES: 1. No harassment or bullying of any kind will be tolerated. 2. Self-advertising is not permitted unless you talk to the leader about it. 3. Please do not beg for robux or anything! THANK YOU FOR READING :)
Written by the group; not a statement by this register.
Membership history
Growth
| Measured (UTC) | Members | Change |
|---|---|---|
| 3 Sept 2026, 05:20 | 39 | -1 |
| 18 Aug 2026, 11:56 | 40 | first reading |
Ownership
Owned by @applino1 as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
@applino1 — ✨ SUPREME OVERLORD ✨ (rank 255)
CloudyMist (@SquirrelGirl509) — 💪 GENERAL 💪 (rank 230)
Axria (@tocahamster) — 💪 GENERAL 💪 (rank 230)
KING (@CommandoX786) — 💪 GENERAL 💪 (rank 230)
TheSwaggyDev (@Devil_Logic) — 🔫 SOLDIER 🔫 (rank 1)
lego_clown (@Aidennel28) — 🔫 SOLDIER 🔫 (rank 1)
Ben (@V1BEYXOBEN) — 🔫 SOLDIER 🔫 (rank 1)
Kenna (@aangel7_7) — 🔫 SOLDIER 🔫 (rank 1)
reece (@AnimexButterfly) — 🔫 SOLDIER 🔫 (rank 1)
Luca (@mrlivan) — 🔫 SOLDIER 🔫 (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.