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BlockWired

BlockWired #14151813

8
members (measured 12 Aug 2026, 18:45 UTC)
23 February 2022
created (per Roblox API)
10 August 2026
first measured by this register

Description

BlockWired is a next-generation Roblox development community focused on creating immersive horror, survival, and cinematic multiplayer experiences. We specialize in dark, atmospheric games where players explore abandoned facilities, secret labs, and dangerous environments filled with mystery, story, and tension. Our goal is to push Roblox beyond simple gameplay and into fully-realized experiences using custom lobbies, advanced UI systems, detailed environments, and deep multiplayer features. Every project we release is built with quality, immersion, and community feedback at its core. BlockWired is not just a group — it’s a growing universe of developers, testers, creators, and players working together to build the future of Roblox horror. Join us, survive the unknown, and become part of something bigger. 🧩🔥

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
12 Aug 2026, 18:458first reading

Ownership

Owned by user #864217369 as measured.

Members we’ve seen

Dak0ta (@daijvv7)Member (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner1
Member8
Member7
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.