Honoshi Clan Group Page #14273952
Description
Welcome to the Honoshi clan, a Shindo Life group made for players who like to play casual along with mentorship in boss grinding methods (check the rules down below) NOTE: Just because this is a shindo group doesn't mean you can't play other Roblox games Upon joining your display name should include Honoshi in it somewhere #1 You’re not allowed to jump into 1v1s, jumping is only allowed if another group jumps first #2 you must stop any execution that is seen (the only exception to this rule is if the victim asks someone to execute them beforehand) #3 dying to the void does not count as anyone’s win, it is considered a stalemate, however if someone were to survive the void then the 1v1 continues once they reach their original fighting area #4 if you agree to help someone grind against a boss you can't leave until they get the drop that they're after This clan has a neutral standing no matter what situation so it won’t be advised to fight randoms as it only taints the reputation.
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 14 Aug 2026, 22:53 | 7 | first reading |
Ownership
Owned by user #655278308 as measured.
Members we’ve seen
Ayuda Hamburgesa (@Daxs_UchihaMak1) — Honoshi’s Guest (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.