Valley Equestrian Academy #14363572
Game studiosENHorse ValleyEquestrian TrainingCompetitions
Description
|🏔| - Welcome to V-E-A! - |🏔| V-E-A is an equestrian academy based off of the game Horse Valley. We will host trainings, private lessons, competitions, and more! Participate in training sessions to become a more experienced rider, though keep in mind you must work your way up and a role isn’t guaranteed from a single lesson. Please ask for a private lesson on the wall and I will answer ASAP. Competition team auditions will be hosted weekly. Participating in competitions requires wearing the Horse Valley uniform. You can find it in the game. To join my server for lessons, please follow me. Followers will be able to join during scheduled training times. Please remember to have fun! |🏔| - V-E-A - |🏔|
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 26 Aug 2026, 06:36 | 5 | first reading |
Daily: the last measured count of each UTC day. Days with no new reading have no point. The full per-reading record is in the CSV and JSON downloads below.
Ownership
Owned by @Crqzygroups7 as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Members we’ve seen
@Crqzygroups7 — |🏔| - Founder - |🏔| (rank 255) terminated
chip (@BabySimulator_Girl20) — |🏔| - Awaiting Training - |🏔| (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.