Helix Interactive #14464559
Game studiosENgame developmentstudiointeractive media
Description
Helix Interactive is a dynamic and innovative game development studio, dedicated to creating unique and engaging gaming experiences for players of all ages. Our talented team of designers, developers, and artists work together to push the boundaries of what is possible in the world of gaming. From fast-paced action games to immersive role-playing games, Helix Interactive creates games that are both fun and challenging. We believe that gaming should be a dynamic and ever-evolving art form, and we strive to bring new and exciting experiences to our players with every release. Our goal is to captivate and entertain our players, while also pushing the limits of what is possible in the world of gaming.
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 11 Aug 2026, 09:48 | 55 | first reading |
Ownership
Owned by @devlazerr as measured.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
@devlazerr — [👑] Owner (rank 255)
@plhq — [🤑] Special Supporter (rank 2)
chicken (@SireChicken) — [🙂] Supporter (rank 1)
@dogeuto — [🙂] Supporter (rank 1)
Omega (@ReaperOmegaa) — [🙂] Supporter (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.