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H_Y_B_R_I_D_S

H_Y_B_R_I_D_S #14587471

16
members (measured 2 Oct 2026, 11:00 UTC)
13 April 2022
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENpermadeathdc universeclosed community

Description

Be careful, whatever turn you take could be your last. Ascend is a closed-community Roblox permadeath game set in the tough, gritty streets of the dc universe. There is no such thing as good and bad, only the weak and powerful. You can either rise to become bigger than yourself or die trying… Make the right turn.

Written by the group; not a statement by this register.

Membership history

Growth

161716.528 August 2026 — 17 members2 October 2026 — 16 members28 August 20262 October 2026
2 measurements spanning 35 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 16–17 and does not start at zero.
Measurement log — every members count we have recorded
Measured (UTC)MembersChange
2 Oct 2026, 11:0016-1
28 Aug 2026, 12:4417first reading

Ownership

Owned by @morstjx as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

@morstjx — owner (rank 255)

22JJ (@princeyboi_i) — a (rank 1)

@fenciin — a (rank 1)

Dex (@darksoul190dog) — a (rank 1)

D4v_1d0 (@B10_bby) — a (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

owner2
Member17
a15
e0
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.