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High Rize Studios

High Rize Studios #14702860

21
members (measured 3 Nov 2026, 05:18 UTC)
25 April 2022
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgame developmentvirtual experiencesindie studio

Description

High Rize Studios, founded by Bognog123 and Co-Founded by KaiIord on April 5th 2022. HR Studios Specializes in creating immersive virtual experiences, With a diverse team of developers, designers, and artists, they consistently deliver captivating games that keep players engaged for hours on end. From thrilling action-adventures to intricate simulations, each High Rize Studios game showcases their commitment to quality and innovation.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
13 Aug 2026, 02:1221first reading

Ownership

Owned by Millar (@bognog123) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

Millar (@bognog123) — Founder (rank 255)

Casper (@kaiIord) — Co-Founder (rank 253)

Evin (@Reeflexed) — Member (rank 1)

Frzitsbendoop12 (@bendoop12) — Member (rank 1)

ElegantNoob (@Noob12309854) — Member (rank 1)

@xenopk24 — Member (rank 1)

cds (@ProTeenySquid) — Member (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Founder1
Co-Founder1
Developer0
Graphic Artist0
Member21
Member19
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.