Sprinkle Development #15155636
Game studiosENgame developmentcasual gamingcommunity moderation
Description
Welcome to Sprinkle Development! 🐻A group for all kinds of fans of games! 🐻 Rules for ads and just basic rules down below A group made for making the sweetest of games in tiny sizes. We don't make that big of games, but we make plenty of them. Here we just want to make people happy and develop for enjoyment! But just like sprinkles they aren't the best games, not like the mainstream ones. Just little sweet games here! Rules: No Spamming, No Harassing, Follow ROBLOX's TOS, Be Nice, Ads are fine. Rules for ads: No Spamming ads and No Forceful ads. Ads for games/groups are fine, and be friendly in them. No emojis (cringe kind, emojis that are not cringe are ok). Admin Rules: No ads on shout. If you want to kick someone, ask for perm. Be nice to members. Ask the owner to have perm for something. Ranks (in order): Guests, Members, Moderators, Administrators, Developers, Owner
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 20 Aug 2026, 12:45 | 77 | first reading |
Ownership
Owned by Spartan (@SpartanHarvest) as measured.
Members we’ve seen
Spartan (@SpartanHarvest) — Owner (rank 255)
Flame (@flameking77777) — Member (rank 1)
@temDylan — Member (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.