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[SEA] MERCENARIES

[SEA] MERCENARIES #15216682

15
members (measured 29 Sept 2026, 01:03 UTC)
29 June 2022
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENNavy SimulatorRoleplayPrivate Organization

Description

[SEA] Mercenaries is a private organization that specializes in completing endeavors within SEA in exchange for Navy Simulator funds. You can expect trustworthy performance within this group, as we have hand picked members for all sorts of situations such as FPS, TPS, capturing ships, protecting VIPs, etc. Our services will NOT let you down.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
11 Aug 2026, 21:4915first reading

Ownership

Owned by @OofyBloxx as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

@OofyBloxx — OofyBloxx The Great (rank 255)

@TigerLe123 — Admin (rank 101)

@Cqatain — FPS Company (rank 3)

bogy (@bogey120) — FPS Company (rank 3)

Patt (@PattSync) — FPS Company (rank 3)

batman (@Scrappieys) — FPS Company (rank 3)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

OofyBloxx The Great1
Admin1
TPS Legion Commander0
FPS Company Captain0
FPS Company12
TPS Legion1
Member15
Customer0
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.