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RIP Coil :,(

RIP Coil :,( #15389350

9
members (measured 3 Nov 2026, 06:11 UTC)
15 July 2022
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENmilitary roleplaybounty huntersfictional army

Description

The Quake Army is a fleet that has fought in many wars and a group of bounty hunters our army hasn't has any major enemies except the eldians even though we are bounty hunters we all have bountys of our own and finally this group/army is consisted of many well trained soilders. Add either The General or Commander to join our army.

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
4 Sept 2026, 11:059first reading

Daily: the last measured count of each UTC day. Days with no new reading have no point. The full per-reading record is in the CSV and JSON downloads below.

Ownership

Owned by Khi (@thespamuse) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

Khi (@thespamuse) — Quake general (rank 255)

tyson (@Xxxgamer12457) — Quake Commander (rank 254)

chriss (@chrisvideostreams9) — Quake Champions/Veterns (rank 3)

Illusion (@Keiji_akaashi555) — Quake Champions/Veterns (rank 3)

Mugiwara (@Joshua_Timbe23) — Quake Cadet (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Quake general1
Quake Commander3
Quake Champions/Veterns3
Member9
Quake Cadet2
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.