TemChips Game Projects #15447836
Game studiosENgame developmentindie projectscommunity showcase
Description
I make games
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 11 Aug 2026, 00:40 | 239 | first reading |
Ownership
Owned by TemChip (@Loganstampycat) as measured.
Members we’ve seen
TemChip (@Loganstampycat) — Owner (rank 255)
mLight (@BlightReturns) — Developer (rank 250)
Common (@MrCommon_One) — Developer (rank 250)
ian (@LIFELINE4YOU) — Developer (rank 250)
@YetCoreScript — Developer (rank 250)
0_WD (@0_WD66) — Testers (rank 50)
thorn (@thestarlightsavior) — Member (rank 1)
@ParShep — Member (rank 1)
@springysastique — Member (rank 1)
Kazuma (@kazumab1) — Member (rank 1)
wege (@SupahMonky) — Member (rank 1)
@Super_boy06 — Member (rank 1)
Zel (@Zeltoryx) — Member (rank 1)
Ace (@Ira1st) — Member (rank 1)
Neo (@DxsiredDay) — Member (rank 1)
Rata (@la_rataaaaaaa) — Member (rank 1)
red (@NFSred143) — Member (rank 1)
Tumored_Sword (@skatinhooves) — Member (rank 1)
Verrozsa (@CrazyRobert131) — Member (rank 1)
Nat (@EVlL_ZT) — Member (rank 1)
GuyReal (@MasterTRex2021) — Member (rank 1)
Noobaster (@vova7995333) — Member (rank 1)
Jaid (@Jaidragon) — Member (rank 1)
Poom (@Robloxio2568) — Member (rank 1)
N0odb (@Inkgotlinked829) — Member (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.