Nexisphere #155582185
Game studiosENgame developmentcommunity buildingcreative collaboration
Description
Nexisphere is a passionate Roblox game development community dedicated to building unique, immersive, and high-quality experiences for players of all kinds. Founded with creativity and innovation in mind, our goal is to create games that are not only fun to play, but memorable and constantly evolving. From intense action games and simulators to adventure-driven worlds and experimental concepts, Nexisphere strives to push the limits of imagination on the Roblox platform. At Nexisphere, we believe that every great game starts with a strong community. We value teamwork, creativity, and player feedback to help shape the future of our projects. Whether you’re here to explore our games, support development, or become part of the community, you are an important part of our journey.
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 10 Aug 2026, 13:10 | 187 | first reading |
Ownership
Owned by @Skyrosphere as measured.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
@Skyrosphere — Owner (rank 255)
@Scullgaming962 — Member (rank 1)
Truths (@TruthsAce) — Member (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.