OuterBound #15972792
Game studiosENgame developmentindie devmotivation
Description
I make games. Games that suck? Maybe. But they're games. Would you rather have games or no games? Games would probably be the answer. "The phrase “it’s just a game” is such a weak mindset. You are okay with what happened, losing, imperfection of a craft. When you stop getting angry after losing, you’ve lost twice. There’s always something to learn, and always room for improvement, never settle. " - Ninja B
Written by the group; not a statement by this register.
Membership history
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Members | Change |
|---|---|---|
| 13 Aug 2026, 01:33 | 30 | first reading |
Ownership
Owned by outerbound (@BandolPole) as measured.
Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.
Experiences
Experiences this group owns, by lifetime visits. Live-player counts are from our last measurement.
Members we’ve seen
outerbound (@BandolPole) — me (rank 255)
Looky (@LookyReviewsYouTube) — my fellas (rank 254)
CrossingCrusaders (@IcedLight63) — my fellas (rank 254)
Blurmy345 (@Mewtwoplasma100) — my fellas (rank 254)
nexti (@NextiousDevv) — you guys (rank 1)
oofers (@Puppynniko) — you guys (rank 1)
Xiali (@friendgaig_alt) — you guys (rank 1)
Trap3zist (@madmewmew_real) — you guys (rank 1)
A sample — only members this register has independently measured, highest rank first. Not the full roster.
Rank structure
Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).
Related groups
Groups whose measured members overlap with this one — a sample from our membership graph.
Open data
Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)
Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.