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Te hihi Games

Te hihi Games #16304061

17
members (measured 28 Oct 2026, 19:52 UTC)
13 November 2022
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENindie-developmentaustralian-creatorscasual-games

Description

Te hihi Games is a small, passionate game development team from Australia, dedicated to making games that are fun and easy to pick up. While we’re still growing our skills and learning every day, our focus is clear: create games that players can dive into without hassle, but never want to stop playing. We believe in simplicity, playability, and always putting fun at the heart of everything we make. Our first project, Hammer Heroes, is just the beginning of our journey, and we’re excited to continue evolving and creating experiences that everyone can enjoy. Join us on our adventure, and let’s make gaming better, together!

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
28 Oct 2026, 19:5017first reading

Ownership

Owned by @PrintSuccess as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

@PrintSuccess — Owner (rank 255)

@WarnError — Game Tester (rank 253)

@AmProBestInWorld — Member (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner1
Co Owner1
Game Tester6
Admin1
Super Member1
Member17
Member7
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.