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Apex Byte Studios

Apex Byte Studios #16781398

16
members (measured 16 Oct 2026, 10:50 UTC)
14 January 2023
created (per Roblox API)
10 August 2026
first measured by this register

Game studiosENgame developmentstudio collectiveimmersive experiences

Description

Welcome to Apex Byte Studios (ABS). We are a high-performance development collective dedicated to engineering immersive, high-fidelity experiences on the Roblox platform. Led by AaKoda_6, our mission is simple: Elevating Virtual Worlds.

Written by the group; not a statement by this register.

Membership history

Growth

151615.517 August 2026 — 15 members23 September 2026 — 16 members17 August 202623 September 2026
2 measurements spanning 37 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 15–16 and does not start at zero.
Measurement log — every members count we have recorded
Measured (UTC)MembersChange
23 Sept 2026, 09:2216+1
17 Aug 2026, 19:1515first reading

Ownership

Owned by A_CJ (@Gamer_pro1316) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

A_CJ (@Gamer_pro1316) — Owner (rank 255)

KimchiLover (@GoldKarott) — Devs (rank 254)

@Electric_Programmer — Players (rank 1)

Trypophobia (@scaryfriend6661) — Players (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner1
Devs1
Member15
Players13
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.