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B&H clothing

B&H clothing #16808444

4
members (measured 14 Oct 2026, 08:26 UTC)
16 January 2023
created (per Roblox API)
10 August 2026
first measured by this register

Clothing & fashionENroleplaylaw enforcementmilitary

Description

Welcome everybody to B&H Clothing! We welcome all family and friends! A clothing design group ran by 2 friends making clothing for all sorts of occasions, Such as: - General Roleplaying Games - Law enforcement - Military And much more! We try to keep our prices as low as possible to reach a larger audience of people! Remember, Your ideas matter the most to us, Give us YOUR ideas in the group wall! Please note: Our designers are not fully experienced and clothing may not be up to amazing standards, But we'll try our best!

Written by the group; not a statement by this register.

Membership history

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every members count we have recorded
Measured (UTC)MembersChange
23 Aug 2026, 23:354first reading

Ownership

Owned by EEE (@vanni_suker) as measured.

Groups seen changing owner — the largest ever handed over and the most recent — are on the ownership transfers board.

Members we’ve seen

EEE (@vanni_suker) — Owner (rank 255)

SNT_PCBlake (@richteajunior) — co owner (rank 254)

Aaron (@Aaron09cool1) — shopper (rank 1)

A sample — only members this register has independently measured, highest rank first. Not the full roster.

Rank structure

Owner1
co owner1
Member4
shopper2
Guest0

Roles and per-rank member counts as Roblox reports them (rank 0 = guest … 255 = owner).

Related groups

Groups whose measured members overlap with this one — a sample from our membership graph.

Open data

Download this group’s measured record — free to reuse with attribution: membership history (CSV) · full record (JSON)

Each file carries its licence and retrieval time inside it, and is generated from the same measurements shown above.